Hero Dossier

Merlin

A high-complexity wizard who preps spell schools and spends Potency runes to amplify effects across damage, control, mobility, and team utility.

Ranged
AoE
Support
Crowd Control

Abilities

Day Set

Celestial Potency

[Fandom-verified, not yet confirmed in official patch-note naming] Passive: conjures up to 3 Potency runes that are consumed by the next spell to enhance it. Active: briefly turns intangible and immediately conjures maximum Potency runes.

Charge-based

Magic Strikes

[Fandom-verified, not yet confirmed in official patch-note naming] Chains magic attacks; final hit can conjure a Potency rune if it hits at least one enemy.

Passive

Nature Spells

Prepares Merlin's nature spell school for the next cast.

Short cooldown

Giant Brambles

Conjures giant brambles that collide for area damage; Potency increases damage.

Short cooldown

Starfall

Calls stars down on nearby enemies; Potency increases targets and damage.

Long cooldown

Stone Shield

Creates a defensive stone barrier that blocks incoming damage and later bursts for area damage.

Long cooldown

Arcane Spells

Prepares Merlin's arcane spell school for the next cast.

Short cooldown

Fork of Lightning

Channels piercing lightning through enemies; Potency increases damage.

Long cooldown

Fireball

Launches an exploding fire projectile that ignites enemies; damage scales with travel distance.

Short cooldown

Frost Orb

Deploys a tracking frost orb that repeatedly damages and chills enemies over time.

Long cooldown

Sacred Spells

Prepares Merlin's sacred spell school for the next cast.

Short cooldown

Blessing

Targets the most wounded nearby ally with regeneration; Potency increases regeneration value.

Short cooldown

Light Nova

Emits a light burst that stuns/staggers enemies and grants shield to nearby allies when enemies are hit.

Long cooldown

Blink

Turns Merlin intangible and teleports forward.

Short cooldown

Standing Stone

[Fandom-verified ultimate name/mechanic] Summons a taunting standing stone that eventually explodes for heavy area damage.

Long cooldown

Cataclysm

[Fandom-verified ultimate option under Forbidden Spells] Calls down a controllable-impact meteor that deals massive area damage.

Long cooldown

Unholy Strikes

[Fandom-verified ultimate option under Forbidden Spells] Empowers upcoming attacks to fire piercing corrupted projectiles and generate Potency on hit.

Long cooldown

Blood Ritual

[Fandom-verified ultimate option under Forbidden Spells] Sacrifices Merlin's health to revive/heal allies and damage nearby enemies based on life sacrificed.

Long cooldown

Talents

Talent Tree

Common

26 talents

Rare

0 talents

No rare talents listed for this hero yet.

Epic

0 talents

No epic talents listed for this hero yet.

Legendary

0 talents

No legendary talents listed for this hero yet.