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Roles
Scarlet
Cursed Huntress
The Pied Piper
A ranged summoner who kites in twin-stick style, layering constant flute fire with disposable rat swarms and zone control.
The Snow Queen
A ranged frost controller who slows, chills, and shatters clustered enemies while kiting through fights on ice.
Beowulf
Last Dragon-Slayer
Sun Wukong
Stance Trickster Bruiser
Aladdin
An agile burst-damage thief who chains mobility, blade setups, and wish-powered utility to spike enemies with high-tempo combos.
Carmilla
A fragile melee skirmisher who converts offense into sustain by generating BLOOD, then spending it on empowered mobility and channeling windows.
Geppetto
A summoner-inventor who controls fights through deployable DUMMIES and converts their positioning into sustained damage.
Melusine
A stance-switching ranged controller who pilots a Wisp to deal AoE damage while repositioning between singing and movement windows.
Merlin
A high-complexity wizard who preps spell schools and spends Potency runes to amplify effects across damage, control, mobility, and team utility.
Romeo
A melee fencer who chains rapier strikes with rose attacks, parry mechanics, and combo flourishes. Designed with strong co-op synergy alongside Juliet.
Juliet
A ranged sharpshooter who uses precise pistol fire, charged shots, and poison to control fights from distance. Designed with strong co-op synergy alongside Romeo.